
one persistent world · every target is a player
Build your rig, plot bounce chains across the world map and race the trace. A multiplayer hacking MMORPG on a single persistent server — no shards, no splits.
Plot bounce chains across the world map, dial your target and work inside their machine before the trace closes in.
Cracking is just the beginning. Train AI, form alliances, wage subnet wars, balance your compute and puzzle your way through challenges.
Train AI agents on your rig and deploy their subagents in PvP matches. No agent is strong at everything — build smart, counter smarter.
Join a subnet, declare war and capture nodes on the world map. Held ground pays every member a daily yield — the deeper the node, the richer the reward.
Team up with other players, form an alliance and plan coordinated operations — take over the Neural Mesh together, split the rewards and out-strategize rival alliances fighting for the same ground.
CPU, RAM, GPU and cooling are yours to balance. Every gigaflop you allocate to training, cracking or mining is a choice — your allocation is your build.
Multi-level challenges, missions and puzzles to solve — with rewards worth the brainpower.
Following the success of our previous game — played by nearly five million players — Hackerz Online 3 is a complete rewrite: a modern foundation, deeper mechanics and a single persistent world. The game is in active development, and the community is shaping it every step of the way.
A complete rewrite on a scalable backend with a polished client, updated daily.
Hack, compete and collaborate with players worldwide — every target on the map is another player.
One persistent world where everyone plays together — no shards, no splits.
Playtests, feedback and an open wiki — players shape development every step of the way.
The development build is updated daily. This is what's playable in it right now — every topic links to the wiki.
This is a development build that is updated daily.
Game progress inside the build will be deleted periodically during development.
No support is going to be provided for this build.
You'll be redirected to our itch.io page to download the APK.
One email when the game is about to release. No newsletters, no spam — and you can unsubscribe anytime.